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Digidouble, fight props: Asset Supervisor
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Beacon Space Station Hero Asset: CG Supervisor
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Nereid CG character, underwater environment: CG Supervisor
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Digidouble, crystal platforms, mosque look development: Asset Supervisor
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The Autopsy, The Murmuring: Asset Supervisor
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Pulaski Skyway Bridge: Modeling & Shading
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Manitonka Lake: Environment Artist
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Set Extension: Modeling & shading team member
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Rocket site: Modeling & shading
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Rooker’s Mill: Environmental modeling & shading team member
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Border Wall: Modeling & UVs
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Set Extension: Modeling & shading team member
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New York City: Environmental modeling & shading team member
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Kenworth Truck: Modeling & shading
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Rescue Helicopter: Modeling & shading
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Japanese Armada: Modeling & shading team member
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Statue of Liberty Torch: Modeling. Ferry: Shading
Paul Chambers is a New York City based, production-proven Visual Effects Artist.
With a background in hard-surface modeling, texturing, and look development, more recently Paul has led VFX teams as CG Supervisor and Asset Supervisor on a number of high-profile projects.
Paul’s work has appeared on
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Select Recent Projects
Demo Reel Winter 2023-24
Skills
Modeling
& Animation
Maya
Houdini
ZBrush
Blender
Marvelous Designer
Yeti
Topogun
Wrap
xNormal
Materials
& Look Dev
Arnold
V-Ray
Redshift
Substance Painter
Mari
Photoshop
3D Coat
Cycles
Marmoset Toolbag
Real-time
Rendering
Unreal Engine
Unity
Compositing
& Pipeline
Nuke
Fusion
Shotgun / RV
Deadline
Git
Reality Capture
Linux literate