HMS HOPE
The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift 3D GPU rendering. Composited in Blender and Nuke.
Thanks to Richard Tilbury for the original model and textures. Based on an idea by Florian Wilde.
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Animation Stills / Render Breakdowns
Mental Ray Still Renders
The project originally started as a series of stills rendered in Mental Ray. These global illumination renders were then used as a look development for direct lighting set up for the animated render. Post production in Photoshop.