HMS HOPE

The same scene rendered under different lighting conditions at different times of day. Lighting, animation, and particle effects in Maya. Material shaders developed and rendered using RedShift 3D GPU rendering. Composited in Blender and Nuke.

Thanks to Richard Tilbury for the original model and textures. Based on an idea by Florian Wilde.

Choose 720p HD or 1080p HD for best video playback quality.

Animation Stills / Render Breakdowns 

Blender Compositor Bokeh Blur and Glare Node Network

Mental Ray Still Renders

The project originally started as a series of stills rendered in Mental Ray. These global illumination renders were then used as a look development for direct lighting set up for the animated render. Post production in Photoshop.

Daylight, rendered in Mental Ray. HDR Post in Photoshop.

Sunset, rendered in Mental Ray. HDR Post in Photoshop.

Moonlight, rendered in Mental Ray. HDR Post in Photoshop.

Candlelight, rendered in Mental Ray. HDR Post in Photoshop.

Electric light, rendered in Mental Ray. HDR Post in Photoshop.

Underwater searchlight, rendered in Mental Ray. HDR Post in Photoshop.