LAMBORGHINI MURCIELAGO
High-Poly modeling in Maya, rendered in Mental Ray with HDRI Environmental Lighting. Composited in Blender.
Modeling guidance by Zak Parrish.
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Beauty Renders
Topology
Blender compositing breakdown & compositing noodle
Final Gather Set Up for the Fly-through Animation
Two additional "FGShooter" fixed cameras were used to stabilize final gather capture points inside the cockpit to minimize animation flickering in the high-contrast interior.
Just the render camera was used to capture final gather points for the majority of the exterior fly-through to keep render times to a minimum.