ESMC Sniper Helmet
European State Marine Corp Sniper Helmet and Charging Station with Sureshot Industries range-selection focusing.
(Modified by Sgt. Tom Bailey, 42 confirmed kills.)
High poly sculpting and hard-surface modeling in Blender.
Low poly retopology in Blender.
Texturing in Substance Painter.
Decals and additional texturing in Photoshop and Inkscape.
Interactive render in Sketchfab. Still Renders from Marmoset Toolbag 3.
Thanks to Kent Trammell’s excellent modeling tutorial which served as the starting point for this piece.
Still Renders
Topology
Blender Eevee Render
In October 2018 I revisited this piece as part of an article in 3D Artist magazine showcasing Blender’s beta realtime renderer “Eevee”. Below is the original image and the magazine page featured as part of the article, “Pro’s Guide to Blender 2.8”:
Project Breakdown
The Quick Thumbnail Sketch That Started it All
Sketching Reference Images in MyPaint
Sculpting Key Forms in Blender
Adding High-Poly Hard Surface Details from Photo Reference
Adding the Pack of Smokes and Sculpting the Cigarette
Retopologizing in Blender
UV Unwrapping in Blender
Baking and Testing Normals
Baking Ambient Occlusion
"Paint-Over" Color Scheme Tests in Photoshop
Creating Decals in Inkscape
Texturing in Substance Painter
Setting up Final Renders in Marmoset Toolbag