Digidouble, fight props: Asset Supervisor
Beacon Space Station Hero Asset: CG Supervisor
Nereid CG character, underwater environment: CG Supervisor
Digidouble, crystal platforms, mosque look development: Asset Supervisor
The Autopsy, The Murmuring: Asset Supervisor
Pulaski Skyway Bridge: Modeling & Shading
Manitonka Lake: Environment Artist
Set Extension: Modeling & shading team member
Rocket site: Modeling & shading
Rooker’s Mill: Environmental modeling & shading team member
Border Wall: Modeling & UVs
Set Extension: Modeling & shading team member
New York City: Environmental modeling & shading team member
Kenworth Truck: Modeling & shading
Rescue Helicopter: Modeling & shading
Japanese Armada: Modeling & shading team member
Statue of Liberty Torch: Modeling. Ferry: Shading
Paul Chambers is a New York City based, production-proven Visual Effects Artist.
With a background in hard-surface modeling, texturing, and look development, more recently Paul has led VFX teams as CG Supervisor and Asset Supervisor on a number of high-profile projects.
Paul’s work has appeared on
Select Recent Projects
Demo Reel Winter 2023-24
Skills
Modeling
& Animation
Maya
Houdini
ZBrush
Blender
Marvelous Designer
Yeti
Topogun
Wrap
xNormal
Materials
& Look Dev
Arnold
V-Ray
Redshift
Substance Painter
Mari
Photoshop
3D Coat
Cycles
Marmoset Toolbag
Real-time
Rendering
Unreal Engine
Unity
Compositing
& Pipeline
Nuke
Fusion
Shotgun / RV
Deadline
Git
Reality Capture
Linux literate