Paul Chambers is a New York City based, production-proven VFX Artist.
With a background in hard-surface modeling, texturing, and look development, more recently Paul has led Visual Effects teams as CG Supervisor and Asset Supervisor on a number of high-profile projects.
Paul is a proud and active member of the Visual Effects Society.
Paul’s work has appeared on
Select Recent Projects
Demo Reel Winter 2023-24
Skills
Modeling
& Animation
Maya
Houdini
ZBrush
Blender
Marvelous Designer
Yeti
Topogun
Wrap
xNormal
Materials
& Look Dev
Arnold
V-Ray
Redshift
Substance Painter
Mari
Photoshop
3D Coat
Cycles
Marmoset Toolbag
Real-time
Rendering
Unreal Engine
Unity
Compositing
& Pipeline
Nuke
Fusion
Shotgun / RV
Deadline
Git
Reality Capture
Linux literate